PENGEMBANGAN MEDIA PEMBELAJARAN GAME MENYUSUN PUZZLE PAHLAWAN INDONESIA BERBASIS JAVASCRIPT. SainsTech Innovation Journal, [S. l.], v. 7, n. 1, p. 452–459, 2025. DOI: 10.37824/sij.v7i1.2024.750. Disponível em: http://jkqh.uniqhba.ac.id/index.php/sij/article/view/750. Acesso em: 12 oct. 2025.